Graphicsview mousemoveevent
WebApr 20, 2015 · The view will always receive the mouse event first. So, in the view, check to see if the mouse is over an item before allowing it to pan by getting the mouse pos in scene coordinates and retrieving the items at that position with QGraphicsScene::items ( ) Share Improve this answer Follow answered Apr 20, 2015 at 9:28 TheDarkKnight 27k 5 53 84 WebDec 12, 2013 · If you set drag mode to QGraphicsView::ScrollHandDrag, the hover events shouldn't be activated during the drag. As long as you call QGraphicsView::mouseMoveEvent from your own mouseMoveEvent function, you should be fine. – thuga Dec 16, 2013 at 8:43 Add a comment 1 Answer Sorted by: 0 …
Graphicsview mousemoveevent
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WebAug 2, 2024 · void GraphWidget:: mousePressEvent (QMouseEvent *event) { if (event ->button () == Qt::RightButton) { rightMousePressed = true ; _panStartX = event ->x (); … WebSep 22, 2015 · mouseMoveEvent is not called. An eventFilter is not possible, since that would be installed on the QApplication. The widget is far down in the type hierarchy. Passing this widget up to the main function where the QApplication object is created would mess up the code. void mousePressEvent (QMouseEvent* event); void mouseReleaseEvent …
WebApr 18, 2016 · The detail is get the HDC of the QGraphicsView's viewPort. Then in the QMouseEvent of QGraphicsView use "MoveToEx" and "LineTo" drawing two lines on the viewport,then I should do is erase the "old" cursor, It's easy to do this using "setROP2 (HDC dc,R2_NOT)",then draw the old Cursor stored again. WebMay 3, 2024 · I have graphicsview (attached graphicscene)setted as a centralwidget in scene i added 2 rect items (graphicsItem) (both are draggable). when i drag 1 rect item …
Webvoid ImageView::mouseMoveEvent (QMouseEvent *event) { if (_pan) { horizontalScrollBar ()->setValue (horizontalScrollBar ()->value () - (event->x () - _panStartX)); verticalScrollBar ()->setValue (verticalScrollBar ()->value () - (event->y () - _panStartY)); _panStartX = event->x (); _panStartY = event->y (); event->accept (); return; } … WebMay 14, 2024 · 1. you should create one class that inherits from QGraphicsView. because you need mousePressEvent , mouseReleaseEvent , mouseMoveEvent of QGraphicsView. Then in MainWindow, you need one QGraphicsScene object and I create one QGridLayout and with the addWidget function add my QGraphicsView object to MainWindow UI. So I …
WebJul 29, 2008 · QGraphicsView::mouseMoveEvent( event); event - >ignore (); return; } int dx = event - >x () - _last_position. x(); int dy = event - >y () - _last_position. y(); //save …
http://www.uwenku.com/question/p-kaajmwjs-do.html list of people who owe child support in texasWebJan 21, 2015 · 4. For certain widgets, you need to use its viewport instead: self.graphicsView.viewport ().installEventFilter (self) ... def eventFilter (self, source, … list of people who have left fox newsWebApr 6, 2024 · Regardless of the position or zoom level, the signal from the mousePressEvent, mouseReleaseEvent and mouseMoveEvent functions (pan events) from the GraphicsView class set the scene rect on both classes correctly. imf revisionWebAug 22, 2016 · 3. When a mouse event is generated by Qt it is generally passed initially to the QWidget that was under the mouse pointer when the event was generated. If that QWidget accepts the event then no further processing will take place. If the event isn't accepted then Qt may propogate the event to that QWidget 's parent and so on. In your … list of people who mow lawnsWebMar 8, 2016 · Teams. Q&A for work. Connect and share knowledge within a single location that is structured and easy to search. Learn more about Teams imfr gaillac frWebQGraphicsView translates the mouse and key events into scene events, (events that inherit QGraphicsSceneEvent ,), and forward them to the visualized scene. In the end, it's the … imf review chemistryWebQGraphicsView translates the mouse and key events into scene events, (events that inherit QGraphicsSceneEvent ,), and forward them to the visualized scene. In the end, it’s the individual item that handles the events and reacts to them. im fried meme