WebNov 16, 2015 · Check out the complete list for all of the legendary effects and what perk they will give your weapon. Assassin’s: Does 50% more damage against humans. … WebAre all strong effects. A pity that would be 6 items and you can only equip 5. The armor itself: On a scale of 1 to 10. the very best is 0.5 compared to those effects. If the marine armor includes any of the 6 best legendary effects that's an above average version of …
What armor in the base game is the best to have. : r/fo4
Legendary weapons are most commonly found on the bodies of "Legendary" variants of enemies. These enemies spawn at random … See more Some effects are not randomly generated legendary weapons. These are known as unique weapon effects, and they can only be found by adding the effect through commands, or … See more Most legendary weapons will have one of the following prefixes, which acts as a short description of the weapon's effects. See more The legendary weapons and armor that are found on enemies are random; there are certain "pools" of said weapon and armor types … See more WebDec 10, 2015 · Made in Fo4Edit. Attempts to make the scaling damage bonus and pure damage bonus legendary mods less bad in comparison to "Two Shot" and "Instigating". Extend to all legendary weapon mods and some armor legendary mods. Share Permissions and credits Changelogs Donations This mod is made in Fo4Edit, not the geck. deutsch wagram friedhof quwante aloisia
Super sledge (Fallout 4) Fallout Wiki Fandom
WebYes, most people misunderstand legendary effects in Fallout 4, and when it concerns such a complex weapon as a missile launcher it does not help matters. On my current character, with most of relevant perks maxed out, a standard missile launcher does 858 damage, while a Mighty missile launcher does 866. Yet even this paltry increase is very ... WebOct 15, 2016 · Explosive is one of the 'general' best effects. Wounding is pretty good to on most weapons, especially auto. The Splattercanon and the other legendary hand made … WebInstigating does double damage to a target that's at full health-- seemingly a great effect for a sniper rifle to have. But the Lucky effect does double damage on a critical hit and fills your critical meter 15% faster when used in VATS, which would make it a vastly more useful effect IF that double damage applies to sneak attacks. deutsch to farsi translation